Cloud Imperium Games has brought back its most iconic and dynamic first-person shooter event with a twist of a massive structural overhaul as the skies above Crusader are once again set ablaze. The Star Citizen 4.9 update introduces a completely reworked version of Siege of Orison V2 and transforms what was once a chaotic server-wide battlefield into a tactical experience for the users.
This updated event aims to resolve previous in-game performance drops and completely removes player-vs-player griefing by utilising the game’s brand new Mission Instancing technology. Another feature brought about by this update is that players can now group up with their trusted party members to tackle a private, closed environment. Despite your rank and experience, the given guide is recommended to walk you through the core objectives and valuable rewards that await you in the clouds of Inspiration Park.
Overview of the Event
The siege was first initiated as a combined-arms operation that involved massive anti-aircraft turrets, heavy ground vehicles, and intense atmospheric ship combat. However, as per the recent information shared regarding Star Citizen 4.9 Siege of Orison V2, the update shifts the design of the encounter. This states to build the argument that V2 event removes ship combat entirely to zero-in on high-intensity infantry warfare, and the massive playground has now been cut down to a streamlined three-island structure.
This improves structural sight lines and levels out combat flow for small squads. Moreover, due to the event being fully instanced, the Nine Tails sympathiser loops have been deactivated, which keeps your focus specifically on defeating AI combatants.
To ensure the successful completion of this operation, proper economy preparation is of vital importance, and amassing the necessary ammunition and high-tier armour sets should be a player’s priority. Many citizens actively grind baseline mercenary contracts to earn Star Citizen aUEC, which supports their supply of loadout without any fear.
Step-by-Step Walkthrough
Before you get into navigating the Star Citizen 4.9 Siege of Orison V2 and its mechanics, consider checking the steps below to ensure that you do not miss any necessary information and tick all checkpoints.
Mission Acceptance
Right before you leave the main sectors of the city, players should consider opening their mobiGlas and navigating over to the contract manager. Under the General Priority tab, players are required to accept the contract titled “End Nine Tails Occupation at Orison”, which then leads to a visit to the Orison General Hospital located in the Cloudview centre.
Players can use the insurance terminal to transfer their medical regeneration imprint directly to the facility. Upon setting your spawn imprint here, you set a guarantee that if you drop in battle, you’ll instantly wake up right next to the staging area instead of across the entire planetary system.
Accessing the Forward Operating Base
The second step is to travel over to the Cloudview Centre and find the Crusader Industries Showroom, where you take the elevator up to the building’s rooftop. Upon exiting, you’ll find a forward operating area established by Crusader security to your right. A dedicated shuttle service shall transport all players from this secured rooftop to the instanced zone of Inspiration Park.
Clearing the Solanki Platform
The aforementioned shuttle now drops you and your squad off at the Solanki platform, which is a high-end commercial residence filled with heavy cover, shipping containers and abandoned civilian vehicles. Players are required to move room-by-room to neutralise the initial wave of Nine Tails Outlaw with the core objective of locating the hidden Security Network Control Tower and hunting down the sector boss, Remy Kettle. Post elimination, you’ll receive vital codes that will further help in clearing the local network.
Advancing to Next Sectors
After the first area has been cleared up, players can use the local network terminals to flip the Identity Friend or Foe Inverter Device, which will successfully restore local airspace authority to Crusader Security and unlock the automated transportation system to the next island. This methodical clearing process shall be repeated on the second island while players fight through dense industrial layouts and aggressive AI combatants.
Core Mission Objectives
To successfully clear a mission and maximise your payload in Star Citizen 4.9 Siege of Orison V2, a series of mandatory parameters must be executed by your squad. These include eliminating the Nine Tails Lieutenants defending each respective platform, resetting the Security Network Control Towers, flipping the IFFI Switch and defeating Mendo Ren in a multi-staged Boss encounter. As the mission can span across an extended period of time, players are advised to carry several MedPens, a dedicated Med Kit, and extra tier-specific healing necessities. If you’re running low on resources, you can always buy Star Citizen aUEC to instantly restock your arsenal, weaponry and ammunition supplies.
Mission Rewards and Payouts
Upon completing the reworked Siege of Orison V2 in Star Citizen, players receive a massive boost to their wallets and their permanent corporate reputation. The baseline contract pays out an incredibly large amount of Alpha UEC, which may automatically scale even higher based on your standing with the local security forces.
Moreover, upon defeating each unique lieutenant, players are rewarded with rare loot drops, which include customised armour variants, exclusive faction patches, rare weapon skins and high-grade ship modules. Furthermore, the end of the final Boss phase grants a permanent reputation commendation with InterSec, which unlocks high-paying mercenary contracts throughout the Crusader planetary zone.
Conclusion
Introducing the Mission Instancing in Siege of Orison V2 has transformed Star Citizen into a highly tactical and deeply rewarding PvE cooperative event. With your heavy armour, coordination with squad mates, and a little help from our provided guide, you’ll be all set and ready to reclaim the skies.